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 Guias de Utilidades "Stats"

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Guias de Utilidades "Stats" Empty
MensagemAssunto: Guias de Utilidades "Stats"   Guias de Utilidades "Stats" I_icon_minitimeTer Jul 05, 2011 7:03 pm



nao vou traduzir pq da muita trabalho
algumas coisas ja ditas outra novas

Physical defence:
10 pdef = -1 damage

Magic resistance:
10 more magic resistance than your enemy has magic accuracy = +1% chance to resist (Not capped)

Evasion:
10 more evasion than your enemy has accuracy = +1% chance to evade (capped at 30%)

Parry:
10 more parry than your enemy has accuracy = +1% chance to parry (capped at 40%)

Block:
10 more block than your enemy has accuracy = +1% chance to block (capped at 50%)

Healing boost:
10 healing boost = 1% increase. (capped at 1000 = 100% increase)

Critical hit before 440:
10 crit = 1% increase

Critical hit after 440, but before 600:
20 crit = 1% increase.

Critical hit after 600, but before 1000:
50 crit = 1% increase (1000 has been considered the cap, so max crit rate = 60%).

Stun/abnormal state resist:
10 stun resist/abnormal state = 1% increase

Elemental defence:
10 elemental defence = -1% from damage (1000 = around -90% damage and that's the highest it gets)

Critical resist:
10 critical resist = -10 from your enemy's crit rate.

Critical defence:
10 critical defence = -1% damage from enemy's critical hit.

Magical Boost (Capped at 2600):
Your character's magic boost divided by your characters knowledge/10 = % increase
For example sorcs:
base knowledge = 120, if you want 100% increase you need +1200 magic boost.
cleric's base knowledge is 105, which means they only need +1050 magic boost for +100% increase.

Magical critical hit:
10 = 1% increase (most likely exactly same as physical critical hit)

Attack speed:
The lower you get it, the faster it is.

Attack:
Basically +1 green attack = +1 damage in PvE (+0.5 in PvP)

Forward Movement gives: (hidden, doesn't show in stats)
+10% Physical Damage
-20% Physical Defense
+10% Magic Damage
-20% Elemental defence

Left/Right Strafe Gives: (hidden, doesn't show in stats)
+300% to Evasion
-70% Physical Damage
-20% Movement Speed

Backward Movement Gives: (hidden, doesn't show in stats)
+500% to Parry
-70%Physical Damage
+500% to Block
-40% Movement Speed

-movement modifiers updated by lamercho's info

Base Knowledges (to calculate your magic boost's damage increase):
Assassin/Ranger/Gladiator/Templar = 90
Chanter/Cleric = 105
Spiritmaster = 115
Sorcerer = 120

Crit modifiers:
Dagger - 2.3x
Sword - 2.2x
Mace - 2.0x
Greatsword - 1.8x
Polearm - 1.8x
Bow - 1.7x
Staff - 1.7x

Enchantment stone table (to gain max success rate):
Green = stone has to be +15 levels higher than the item
Green crafted = +18 levels higher than the item
Blue = +20 levels higher than the item
Blue crafted = +23 levels higher than the item
Gold = +25 levels higher than the item
Gold crafted = +28 levels higher than the item

Armor enchant bonuses:
+HP (based on the piece and type)
Pauldrons/Boots/Gloves = +2 crit resist/pdef
Pants = +3 crit resist/pdef
Shirt = +4 crit resist/pdef

Plate armor enchantment HP bonuses:
Shirt = +8 HP / enchant
Pants = +6 HP / enchant
Boots/Gloves/Pauldrons = +4 HP / enchant
+10 set = overall +260 HP
+15 set = overall +390 HP

Chain armor enchantment HP bonuses:
Shirt = +10 HP / enchant
Pants = +8 HP / enchant
Boots/Gloves/Pauldrons = +6 HP / enchant
+10 set = overall +360 HP
+15 set = overall +540 HP

Leather armor enchantment HP bonuses:
Shirt = +12 HP / enchant
Pants = +10 HP / enchant
Boots/Gloves/Pauldrons = +8 HP / enchant
+10 set = overall +460 HP
+15 set = overall +690 HP

Cloth armor enchantment HP bonuses:
Shirt = +14 HP / enchant
Pants = +12 HP / enchant
Boots/Gloves/Pauldrons = +10 HP / enchant
+10 set = overall +560 HP
+15 set = overall +840 HP
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